{"id":2955,"date":"2018-09-14T13:19:22","date_gmt":"2018-09-14T11:19:22","guid":{"rendered":"https:\/\/blog.progamestv.pl\/?p=2955"},"modified":"2018-09-28T13:10:54","modified_gmt":"2018-09-28T11:10:54","slug":"freeman-guerilla-warfare-patch-0-212","status":"publish","type":"post","link":"https:\/\/blog.progamestv.pl\/index.php\/2018\/09\/14\/freeman-guerilla-warfare-patch-0-212\/","title":{"rendered":"Freeman: Guerilla Warfare &#8211; patch 0.212"},"content":{"rendered":"<p>Developerzy dotrzymuj\u0105 danego s\u0142owa po patchu 0.210 i nie zatrzymuj\u0105 tempa w wypuszczani kolejnych poprawek do swojej gry. W dzisiejszym wydaniu s\u0105 to:<\/p>\n<ul>\n<li>Naprawa buga: kursor nie zawiesza si\u0119 w trybie okienkowym.<\/li>\n<li>Naprawa buga: problem z poruszaniem si\u0119 \u017co\u0142nierzy w Fabryce Korec.<\/li>\n<li>Naprawa buga: problem z braniem je\u0144c\u00f3w po bitwie.<\/li>\n<li>Naprawa buga: problem z przeliczaniem ludzi w armii podczas podr\u00f3\u017cy i w garnizonie.<\/li>\n<li>Naprawa buga: rekrutowanie jednostek ponad limit, gdy cze\u015b\u0107 oddzia\u0142u jest okaleczona.<\/li>\n<li>Naprawa buga: niekt\u00f3re efekty specjalne nie dzia\u0142aj\u0105 na \u017co\u0142nierzy.<\/li>\n<li>Naprawa buga: zmiana tekstur avatara gracza podczas wej\u015bcie do ekwipunku w czasie bitwy.<\/li>\n<li>Naprawa buga: uciekanie \u017co\u0142nierzy przeciwnika w czasie bitwy powoduje pojawianie si\u0119 \u015bmieciowych armii po bitwie na mapie \u015bwiata.<\/li>\n<li>Naprawa buga: ekwipunek postaci nie \u0142adowa\u0142 si\u0119 czasem prawid\u0142owo.<\/li>\n<li>Naprawa buga: frakcja neutralna atakowa\u0142a terytorium gracza.<\/li>\n<\/ul>\n<p>Poza tym wprowadzono kilka zasadniczych zmian:<\/p>\n<ul>\n<li>Zmieniono kilka wiosek, przy kt\u00f3rych gracz odradza\u0142 si\u0119 zbyt blisko.<\/li>\n<li>Noktowizor l\u0105duje teraz w slocie dla r\u00f3\u017cnych element\u00f3w ekwipunku a nie w slocie maski.<\/li>\n<li>Dodano opcj\u0119 V-sync.<\/li>\n<li>Poprawiono wy\u015bwietlanie limitu jednostek w armii.<\/li>\n<\/ul>\n<p>Dodatkowo zesp\u00f3\u0142 developerski obiecuje pracowa\u0107 nad g\u0142\u00f3wn\u0105 kampani\u0105 sandboxow\u0105 oraz uczyni\u0107 j\u0105 bardziej zbalansowan\u0105 w nast\u0119pnej aktualizacji.<\/p>\n<p>&nbsp;<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/store.steampowered.com\/widget\/773951\/?t=I%20ty%20zosta%C5%84%20Separatyst%C4%85%2C%20czyli%20Mount%26Blade%20spotyka%20Call%20of%20Duty\" frameborder=\"0\" width=\"646\" height=\"190\"><\/iframe><\/p>\n<p>\u0179r\u00f3d\u0142o:\u00a0<a href=\"https:\/\/www.freeman-game.com\/blog-1\/version-0-212\">https:\/\/www.freeman-game.com\/blog-1\/version-0-212<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Developerzy dotrzymuj\u0105 danego s\u0142owa po patchu 0.210 i nie zatrzymuj\u0105 tempa w wypuszczani kolejnych poprawek do swojej gry. W dzisiejszym<\/p>\n","protected":false},"author":33,"featured_media":2831,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Freeman: Guerilla Warfare - patch 0.212 by @MSDeliQuent @FreemanTheGame #Freeman @KKGameStudio","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[570,161,595,162],"tags":[564,565,601,596,566],"class_list":["post-2955","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-freeman-guerilla-warfare","category-gry","category-newsy","category-pc","tag-freeman","tag-guerilla","tag-newsy","tag-patch","tag-warfare"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/blog.progamestv.pl\/wp-content\/uploads\/2018\/08\/title-black-trans.png?fit=530%2C152&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8xdEP-LF","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/posts\/2955","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/comments?post=2955"}],"version-history":[{"count":4,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/posts\/2955\/revisions"}],"predecessor-version":[{"id":2957,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/posts\/2955\/revisions\/2957"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/media\/2831"}],"wp:attachment":[{"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/media?parent=2955"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/categories?post=2955"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/tags?post=2955"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}