{"id":2906,"date":"2018-09-01T10:55:47","date_gmt":"2018-09-01T08:55:47","guid":{"rendered":"https:\/\/blog.progamestv.pl\/?p=2906"},"modified":"2018-09-28T13:12:18","modified_gmt":"2018-09-28T11:12:18","slug":"freeman-guerilla-warfare-patch-0-210","status":"publish","type":"post","link":"https:\/\/blog.progamestv.pl\/index.php\/2018\/09\/01\/freeman-guerilla-warfare-patch-0-210\/","title":{"rendered":"Freeman: Guerilla Warfare &#8211; patch 0.210"},"content":{"rendered":"<p>Jak donosi oficjalna strona gry Freeman: Guerilla Warfare \u015bwiat\u0142o dzienne ujrza\u0142 patch 0.210 z licznymi poprawkami, dotycz\u0105cymi przede wszystkim optymalizacj\u0105 kodu i grafiki po problemach ze spadkiem FPS-\u00f3w po poprzedniej \u0142atce. Oto lista zmian:<\/p>\n<ul>\n<li>Dodano 5 nowych lokacji w kt\u00f3rych przyjdzie nam walczy\u0107 (fabryki, obozy wojskowe, itd.)<\/li>\n<li>Balans rozgrywki w trakcie kampanii<\/li>\n<li>Optymalizacja czasu \u0142adowani\/zapisywania<\/li>\n<li>Optymalizacja FPS-\u00f3w<\/li>\n<li>Dodano celowniki holograficzne<\/li>\n<\/ul>\n<p>Poprawiono te\u017c cze\u015b\u0107 bug\u00f3w:<\/p>\n<ul>\n<li>Stoj\u0105ce zw\u0142oki<\/li>\n<li>Podwojeni towarzysze<\/li>\n<li>Neutralna frakcja ju\u017c nas nie zaatakuje zaraz po zdobyciu przez nas miasta<\/li>\n<li>Poprawiono zbyt du\u017c\u0105 ilo\u015b\u0107 armii pojawiaj\u0105c\u0105 si\u0119 na mapie \u015bwiata po jej za\u0142adowaniu<\/li>\n<li>Poprawiono spadek FPS-\u00f3w po zbyt d\u0142ugim czasie gry<\/li>\n<li>Mo\u017cna ju\u017c zamkn\u0105\u0107 okienko dialogowe po napotkaniu na przeciwnika<\/li>\n<\/ul>\n<p>Powy\u017csze poprawki otwieraj\u0105 szerok\u0105 drog\u0119 do dalszego rozwoju gry. Pami\u0119tajcie, \u017ce z powodu du\u017cych zmian w kodzie, po tej aktualizacji starsze zapisy stanu gry nie s\u0105 ju\u017c kompatybilne. Tw\u00f3rcy przepraszaj\u0105 za utrudnienia.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/store.steampowered.com\/widget\/773951\/?t=I%20ty%20zosta%C5%84%20Separatyst%C4%85%2C%20czyli%20Mount%26Blade%20spotyka%20Call%20of%20Duty\" frameborder=\"0\" width=\"646\" height=\"190\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jak donosi oficjalna strona gry Freeman: Guerilla Warfare \u015bwiat\u0142o dzienne ujrza\u0142 patch 0.210 z licznymi poprawkami, dotycz\u0105cymi przede wszystkim optymalizacj\u0105<\/p>\n","protected":false},"author":33,"featured_media":2831,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Freeman: Guerilla Warfare - patch 0.210 by @MSDeliQuent @FreemanTheGame @KKGameStudio #shooter #gamedev #indiegame #pcgaming #Gaming","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[570,161,595,162],"tags":[597,564,565,428,596,566],"class_list":["post-2906","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-freeman-guerilla-warfare","category-gry","category-newsy","category-pc","tag-0-210","tag-freeman","tag-guerilla","tag-news","tag-patch","tag-warfare"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/blog.progamestv.pl\/wp-content\/uploads\/2018\/08\/title-black-trans.png?fit=530%2C152&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8xdEP-KS","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/posts\/2906","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/comments?post=2906"}],"version-history":[{"count":2,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/posts\/2906\/revisions"}],"predecessor-version":[{"id":3001,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/posts\/2906\/revisions\/3001"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/media\/2831"}],"wp:attachment":[{"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/media?parent=2906"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/categories?post=2906"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.progamestv.pl\/index.php\/wp-json\/wp\/v2\/tags?post=2906"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}